Legends Of Speed. Very good gui with farming for this game there are a lot of different auto farming
getgenv().collectOrbsToggle = true
getgenv().collectRingsToggle = true
getgenv().autoRebirth = true
getgenv().autoPurple = true
getgenv().autoRed = true
getgenv().autoBlue = true
getgenv().autoYellow = true
getgenv().autoLight = true
getgenv().autoSnow = true
getgenv().autoInferno = true
getgenv().autoLava = true
getgenv().autoElectro = true
local library = loadstring(game:HttpGet(('https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wall v3')))()
local remotePath = game:GetService("ReplicatedStorage").rEvents
local w = library:CreateWindow("Legends Of Speed")
local d = w:CreateFolder("Auto Grab Orbs")
local f = w:CreateFolder("Auto Rings")
local a = w:CreateFolder("Auto Rebirth")
local q = w:CreateFolder("Auto Crystal")
local s = w:CreateFolder("Teleports")
local i = w:CreateFolder("Info")
local b = w:CreateFolder("Credits")
local c = w:CreateFolder("Destroy GUI")
function aOrbs()
spawn(function()
local playerHead = game.Players.LocalPlayer.Character.Head
while wait() do
if not getgenv().collectOrbsToggle then break end
for i, v in pairs(game:GetService("Workspace").orbFolder:GetDescendants()) do
if v.Name == "TouchInterest" and v.Parent then
firetouchinterest(playerHead, v.Parent, 1)
wait()
firetouchinterest(playerHead, v.Parent,0)
break
end
end
end
end)
end
function aRings()
spawn(function()
local playerHead = game.Players.LocalPlayer.Character.Head
while wait() do
if not getgenv().collectRingsToggle then break end
for i, v in pairs(game:GetService("Workspace").Hoops:GetDescendants()) do
if v.Name == "TouchInterest" and v.Parent then
firetouchinterest(playerHead, v.Parent, 1)
wait()
firetouchinterest(playerHead, v.Parent,0)
break
end
end
end
end)
end
function aRebirth()
spawn(function()
while getgenv().autoRebirth == true do
local args = {[1] = "rebirthRequest"}
remotePath.rebirthEvent:FireServer(unpack(args))
wait()
end
end)
end
function aPurple()
spawn(function()
while getgenv().autoPurple == true do
local args = {[1] = "openCrystal",[2] = "Purple Crystal"}
remotePath.openCrystalRemote:InvokeServer(unpack(args))
wait()
end
end)
end
function aRed()
spawn(function()
while getgenv().autoRed == true do
local args = {[1] = "openCrystal",[2] = "Red Crystal"}
remotePath.openCrystalRemote:InvokeServer(unpack(args))
wait()
end
end)
end
function aBlue()
spawn(function()
while getgenv().autoBlue == true do
local args = {[1] = "openCrystal",[2] = "Blue Crystal"}
remotePath.openCrystalRemote:InvokeServer(unpack(args))
wait()
end
end)
end
function aYellow()
spawn(function()
while getgenv().autoYellow == true do
local args = {[1] = "openCrystal",[2] = "Yellow Crystal"}
remotePath.openCrystalRemote:InvokeServer(unpack(args))
wait()
end
end)
end
function aLight()
spawn(function()
while getgenv().autoLight == true do
local args = {[1] = "openCrystal",[2] = "Lightning Crystal"}
remotePath.openCrystalRemote:InvokeServer(unpack(args))
wait()
end
end)
end
function aSnow()
spawn(function()
while getgenv().autoSnow == true do
local args = {[1] = "openCrystal",[2] = "Snow Crystal"}
remotePath.openCrystalRemote:InvokeServer(unpack(args))
wait()
end
end)
end
function aInferno()
spawn(function()
while getgenv().autoInferno == true do
local args = {[1] = "openCrystal",[2] = "Inferno Crystal"}
remotePath.openCrystalRemote:InvokeServer(unpack(args))
wait()
end
end)
end
function aLava()
spawn(function()
while getgenv().autoLava == true do
local args = {[1] = "openCrystal",[2] = "Lava Crystal"}
remotePath.openCrystalRemote:InvokeServer(unpack(args))
wait()
end
end)
end
function aElectro()
spawn(function()
while getgenv().autoElectro == true do
local args = {[1] = "openCrystal",[2] = "Electro Legends Crystal"}
remotePath.openCrystalRemote:InvokeServer(unpack(args))
wait()
end
end)
end
q:Label("Theres no egg animations",{
TextSize = 17; -- Self Explaining
TextColor = Color3.fromRGB(255,255,255); -- Self Explaining
BgColor = Color3.fromRGB(69,69,69); -- Self Explaining
})
d:Toggle("Auto Grab Orbs", function (bool)
getgenv().collectOrbsToggle = bool
print('Auto Orb is: ', bool);
if bool then
aOrbs()
end
end)
f:Toggle("Auto Rings(slow)", function (bool)
getgenv().collectRingsToggle = bool
print('Auto Orb is: ', bool);
if bool then
aRings()
end
end)
a:Toggle("Auto Rebirth", function (bool)
getgenv().autoRebirth = bool
print('Auto Orb is: ', bool);
if bool then
aRebirth()
end
end)
q:Toggle("Red Crystal", function (bool)
getgenv().autoRed = bool
print('Auto crystal is: ', bool);
if bool then
aRed()
end
end)
q:Toggle("Blue Crystal", function (bool)
getgenv().autoBlue = bool
print('Auto crystal is: ', bool);
if bool then
aBlue()
end
end)
q:Toggle("Purple Crystal", function (bool)
getgenv().autoPurple = bool
print('Auto crystal is: ', bool);
if bool then
aPurple()
end
end)
q:Toggle("Yellow Crystal", function (bool)
getgenv().autoYellow = bool
print('Auto crystal is: ', bool);
if bool then
aYellow()
end
end)
q:Toggle("Lightning Crystal", function (bool)
getgenv().autoLight = bool
print('Auto crystal is: ', bool);
if bool then
aLight()
end
end)
q:Toggle("Snow Crystal", function (bool)
getgenv().autoSnow = bool
print('Auto crystal is: ', bool);
if bool then
aSnow()
end
end)
q:Toggle("Inferno Crystal", function (bool)
getgenv().autoInferno = bool
print('Auto crystal is: ', bool);
if bool then
aInferno()
end
end)
q:Toggle("Lava Crystal", function (bool)
getgenv().autoLava = bool
print('Auto crystal is: ', bool);
if bool then
aLava()
end
end)
q:Toggle("Electro Legends Crystal", function (bool)
getgenv().autoElectro = bool
print('Auto crystal is: ', bool);
if bool then
aElectro()
end
end)
i:Label("UI key is Right CTRL",{
TextSize = 17; -- Self Explaining
TextColor = Color3.fromRGB(255,255,255); -- Self Explaining
BgColor = Color3.fromRGB(69,69,69); -- Self Explaining
})
c:DestroyGui()
print('made by toolzy#9999')
b:Button("toolzy#9999",function()
setclipboard("toolzy#9999")
toclipboard("toolzy#9999")
end)
s:Button("Golden Chest", function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-681.012146, 70.367691, -274.911133, 0.707134247, 0, 0.707079291, 0, 1, 0, -0.707079291, 0, 0.707134247)
end)
s:Button("Enchanted Chest", function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-593.039673, 78.3677063, 2130.06738, 0.996191859, 0, 0.0871884301, 0, 1, 0, -0.0871884301, 0, 0.996191859)
end)
s:Button("Magma Chest", function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(2494.19556, 74.367691, 3981.54175, 0.642763317, -0, -0.766064942, 0, 1, -0, 0.766064942, 0, 0.642763317)
end)
s:Button("Reward Cest 1", function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1624.53259, 28.202322, -497.825592, 0.258864343, 0, 0.965913713, 0, 1, 0, -0.965913713, 0, 0.258864343)
end)
s:Button("Reward Cest 2", function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(2497.65869, 26.2436581, -2133.52759, 0.965929627, -0, -0.258804798, 0, 1, -0, 0.258804798, 0, 0.965929627)
end)
s:Button("Reward Cest 3", function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(2235.75903, 321.167633, 1003.06476, 0.996191859, 0, 0.0871884301, 0, 1, 0, -0.0871884301, 0, 0.996191859)
end)
s:Button("Reward Cest 4", function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1561.51636, 108.683212, 5680.7373, -0.173636436, 0.00328794168, -0.984804392, 0.0182685666, 0.999833107, 0.000117084011, 0.984640479, -0.0179706328, -0.173667431)
end)
s:Button("Group Chest", function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-479.203979, 14.665555, 402.61377, 0.0871419907, 2.0634383e-05, -0.996196032, -0.0868328214, 0.996194124, -0.00757506117, 0.992404461, 0.087162599, 0.0868121386)
end)