local Finity = loadstring(game:HttpGet("https://pastebin.com/raw/y4eeFHp0"))()
local FinityWindow = Finity.new(true)
FinityWindow.ChangeToggleKey(Enum.KeyCode.RightShift)
local Invisible = FinityWindow:Category("Plane Crazy")
local Invisible1 = Invisible:Sector("Lag server")
Invisible1:Cheat("Label", "Press this a few times", function()
end)
Invisible1:Cheat("Button", "LagServer", function()
while true do
local string_1 = nil
local string_2 = "Parachute";
local string_3 = "";
local string_4 = "";
local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
Target:FireServer(string_1, string_2, string_3, string_4);
wait()
local string_1 = nil
local string_2 = "Parachute";
local string_3 = "";
local string_4 = "";
local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
Target:FireServer(string_1, string_2, string_3, string_4);
wait()
local string_1 = nil
local string_2 = "Parachute";
local string_3 = "";
local string_4 = "";
local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
Target:FireServer(string_1, string_2, string_3, string_4);
wait()
local string_1 = nil
local string_2 = "Parachute";
local string_3 = "";
local string_4 = "";
local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
Target:FireServer(string_1, string_2, string_3, string_4);
wait()
local string_1 = nil
local string_2 = "Parachute";
local string_3 = "";
local string_4 = "";
local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
Target:FireServer(string_1, string_2, string_3, string_4);
wait()
local string_1 = nil
local string_2 = "Parachute";
local string_3 = "";
local string_4 = "";
local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
Target:FireServer(string_1, string_2, string_3, string_4);
wait()
local string_1 = nil
local string_2 = "Parachute";
local string_3 = "";
local string_4 = "";
local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
Target:FireServer(string_1, string_2, string_3, string_4);
wait()
local string_1 = nil
local string_2 = "Parachute";
local string_3 = "";
local string_4 = "";
local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
Target:FireServer(string_1, string_2, string_3, string_4);
wait()
local string_1 = nil
local string_2 = "Parachute";
local string_3 = "";
local string_4 = "";
local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
Target:FireServer(string_1, string_2, string_3, string_4);
wait()
local string_1 = nil
local string_2 = "Parachute";
local string_3 = "";
local string_4 = "";
local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
Target:FireServer(string_1, string_2, string_3, string_4);
wait()
local string_1 = nil
local string_2 = "Parachute";
local string_3 = "";
local string_4 = "";
local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
Target:FireServer(string_1, string_2, string_3, string_4);
wait()
local string_1 = nil
local string_2 = "Parachute";
local string_3 = "";
local string_4 = "";
local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
Target:FireServer(string_1, string_2, string_3, string_4);
wait()
local string_1 = nil
local string_2 = "Parachute";
local string_3 = "";
local string_4 = "";
local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
Target:FireServer(string_1, string_2, string_3, string_4);
wait()
local string_1 = nil
local string_2 = "Parachute";
local string_3 = "";
local string_4 = "";
local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
Target:FireServer(string_1, string_2, string_3, string_4);
wait()
local string_1 = nil
local string_2 = "Parachute";
local string_3 = "";
local string_4 = "";
local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
Target:FireServer(string_1, string_2, string_3, string_4);
wait()
local string_1 = nil
local string_2 = "Parachute";
local string_3 = "";
local string_4 = "";
local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
Target:FireServer(string_1, string_2, string_3, string_4);
wait()
local string_1 = nil
local string_2 = "Parachute";
local string_3 = "";
local string_4 = "";
local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
Target:FireServer(string_1, string_2, string_3, string_4);
wait()
local string_1 = nil
local string_2 = "Parachute";
local string_3 = "";
local string_4 = "";
local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
Target:FireServer(string_1, string_2, string_3, string_4);
wait()
local string_1 = nil
local string_2 = "Parachute";
local string_3 = "";
local string_4 = "";
local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
Target:FireServer(string_1, string_2, string_3, string_4);
wait()
local string_1 = nil
local string_2 = "Parachute";
local string_3 = "";
local string_4 = "";
local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
Target:FireServer(string_1, string_2, string_3, string_4);
wait()
local string_1 = nil
local string_2 = "Parachute";
local string_3 = "";
local string_4 = "";
local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
Target:FireServer(string_1, string_2, string_3, string_4);
wait()
local string_1 = nil
local string_2 = "Parachute";
local string_3 = "";
local string_4 = "";
local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
Target:FireServer(string_1, string_2, string_3, string_4);
wait()
local string_1 = nil
local string_2 = "Parachute";
local string_3 = "";
local string_4 = "";
local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
Target:FireServer(string_1, string_2, string_3, string_4);
wait()
local string_1 = nil
local string_2 = "Parachute";
local string_3 = "";
local string_4 = "";
local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
Target:FireServer(string_1, string_2, string_3, string_4);
wait()
local string_1 = nil
local string_2 = "Parachute";
local string_3 = "";
local string_4 = "";
local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
Target:FireServer(string_1, string_2, string_3, string_4);
wait()
local string_1 = nil
local string_2 = "Parachute";
local string_3 = "";
local string_4 = "";
local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
Target:FireServer(string_1, string_2, string_3, string_4);
wait()
local string_1 = nil
local string_2 = "Parachute";
local string_3 = "";
local string_4 = "";
local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
Target:FireServer(string_1, string_2, string_3, string_4);
wait()
local string_1 = nil
local string_2 = "Parachute";
local string_3 = "";
local string_4 = "";
local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
Target:FireServer(string_1, string_2, string_3, string_4);
wait()
local string_1 = nil
local string_2 = "Parachute";
local string_3 = "";
local string_4 = "";
local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
Target:FireServer(string_1, string_2, string_3, string_4);
wait()
local string_1 = nil
local string_2 = "Parachute";
local string_3 = "";
local string_4 = "";
local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
Target:FireServer(string_1, string_2, string_3, string_4);
wait()
local string_1 = nil
local string_2 = "Parachute";
local string_3 = "";
local string_4 = "";
local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
Target:FireServer(string_1, string_2, string_3, string_4);
wait()
local string_1 = nil
local string_2 = "Parachute";
local string_3 = "";
local string_4 = "";
local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
Target:FireServer(string_1, string_2, string_3, string_4);
wait()
local string_1 = nil
local string_2 = "Parachute";
local string_3 = "";
local string_4 = "";
local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
Target:FireServer(string_1, string_2, string_3, string_4);
wait()
local string_1 = nil
local string_2 = "Parachute";
local string_3 = "";
local string_4 = "";
local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
Target:FireServer(string_1, string_2, string_3, string_4);
wait()
local string_1 = nil
local string_2 = "Parachute";
local string_3 = "";
local string_4 = "";
local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
Target:FireServer(string_1, string_2, string_3, string_4);
wait()
local string_1 = nil
local string_2 = "Parachute";
local string_3 = "";
local string_4 = "";
local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
Target:FireServer(string_1, string_2, string_3, string_4);
wait()
local string_1 = nil
local string_2 = "Parachute";
local string_3 = "";
local string_4 = "";
local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
Target:FireServer(string_1, string_2, string_3, string_4);
wait()
local string_1 = nil
local string_2 = "Parachute";
local string_3 = "";
local string_4 = "";
local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
Target:FireServer(string_1, string_2, string_3, string_4);
wait()
local string_1 = nil
local string_2 = "Parachute";
local string_3 = "";
local string_4 = "";
local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
Target:FireServer(string_1, string_2, string_3, string_4);
wait()
local string_1 = nil
local string_2 = "Parachute";
local string_3 = "";
local string_4 = "";
local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
Target:FireServer(string_1, string_2, string_3, string_4);
wait()
end
end)