getgenv().glass = true
while glass do
for _, cumsock in pairs(game:GetService("Workspace")["Glass Bridge"].GlassPane:GetDescendants()) do
if cumsock.Name == "1" then
if cumsock.CanCollide == false then
cumsock.Transparency = 1
end
end
if cumsock.Name == "2" then
if cumsock.CanCollide == false then
cumsock.Transparency = 1
end
end
end
wait()
end
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