local lp = game.Players.LocalPlayer
local hrp = lp.Character.HumanoidRootPart
local resources = workspace.Resources
local items = workspace.Items
local events = game.ReplicatedStorage.Events
local swing = events.SwingTool
local pickup = events.PickupItem
local equip = events.EquipTool
local teleport = function(position)
hrp.CFrame = position
end
items.ChildAdded:connect(function(v)
if v.Name == "Essence" then
pickup:InvokeServer(v)
end
end)
local AFT, AT, OG
while wait() do
repeat wait() until resources:FindFirstChild("Ancient Feather Tree")
AFT = resources["Ancient Feather Tree"]
equip:FireServer(3)
teleport(AFT.Trunk.CFrame)
repeat wait()
swing:FireServer(tick(), {AFT.Trunk})
until AFT.Parent ~= resources
wait(3)
mouse1click()
repeat wait() until resources:FindFirstChild("Ancient Tree")
AT = resources["Ancient Tree"]
teleport(AT.Trunk.CFrame)
repeat wait()
swing:FireServer(tick(), {AT.Trunk})
until AT.Parent ~= resources
wait(3)
mouse1click()
repeat wait() until resources:FindFirstChild("Old God")
OG = resources["Old God"]
equip:FireServer(2)
teleport(OG.Moai.CFrame - Vector3.new(15, 3, 0))
repeat wait()
swing:FireServer(tick(), {OG.Moai})
until OG.Parent ~= resources
wait(3)
end
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