local hook; hook = hookmetamethod(game, "__namecall", function(self, ...)
local method = getnamecallmethod()
if self.Name == "CallFunction" and method == "InvokeServer" then
return
end
return hook(self, ...)
end)
local UILibrary = loadstring(game:HttpGet("https://raw.githubusercontent.com/VaultGitos/AbyssHub/main/uwuware.lua"))()
local Window = UILibrary:CreateWindow("Tower Of Misery")
local Main = Window:AddFolder("Main")
Main:AddToggle({text = "God Mode", flag = "god_mode"})
Main:AddToggle({text = "Lazer Collision", flag = "lazer_collision"})
Main:AddToggle({text = "Auto Win", flag = "auto_win"})
local Settings = UILibrary:CreateWindow("Settings")
Settings:AddBind({text = "GUI Toggle", key = Enum.KeyCode.RightShift, callback = function()
UILibrary:Close()
end})
UILibrary:Init()
while task.wait() do
pcall(function()
if UILibrary.flags.auto_win then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.TopSection.Hallway.RewardDoor.CFrame * CFrame.new(-20, 0, 0)
firetouchinterest(game.Players.LocalPlayer.Character.PrimaryPart, workspace.TopSection.Hallway.RewardDoor, 0)
wait()
firetouchinterest(game.Players.LocalPlayer.Character.PrimaryPart, workspace.TopSection.Hallway.RewardDoor, 1)
end
if UILibrary.flags.god_mode then
for i, v in pairs(workspace:GetDescendants()) do
if v.Name == "KillPart" then
v.Name = "DisabledKillPart"
end
end
else
for i, v in pairs(workspace:GetDescendants()) do
if v.Name == "DisabledKillPart" then
v.Name = "KillPart"
end
end
end
if UILibrary.flags.lazer_collision then
for i, v in pairs(workspace:GetDescendants()) do
if v.Name == "Kill Part" then
v.CanCollide = true
end
end
else
for i, v in pairs(workspace:GetDescendants()) do
if v.Name == "Kill Part" then
v.CanCollide = false
end
end
end
end)
end
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