local delayTime = 0.1
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local function teleportPartsToPlayer()
local treats = workspace:FindFirstChild("Treats")
if treats then
for _, folder in ipairs(treats:GetChildren()) do
if folder:IsA("Folder") then
for _, part in ipairs(folder:GetChildren()) do
if part:IsA("BasePart") then
part.CFrame = CFrame.new(character.HumanoidRootPart.Position)
wait(delayTime)
end
end
end
end
end
end
teleportPartsToPlayer()
-- by GOD