--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
while true do
local player = game.Players.LocalPlayer
for _, v in pairs(game.Players:GetPlayers()) do
if v ~= player then
local JN = v.Character
if JN then
spawn(function()
while true do
local args = {
[1] = JN,
[2] = math.huge
}
game:GetService("ReplicatedStorage").Events.Dmg:FireServer(unpack(args))
wait()
game:GetService("ReplicatedStorage").Events.Dmg2:FireServer(unpack(args))
wait()
end
end)
end
end
end
wait()
end
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