-- change _G.HeadSize = ??, if u need
_G.HeadSize = 100 _G.Disabled = true game:GetService('RunService').RenderStepped:connect(function() if _G.Disabled then for i,v in next, game:GetService('Players'):GetPlayers() do if v.Name ~= game:GetService('Players').LocalPlayer.Name then pcall(function() v.Character.HumanoidRootPart.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize) v.Character.HumanoidRootPart.Transparency = 1.0 v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really blue") v.Character.HumanoidRootPart.Material = "Neon" v.Character.HumanoidRootPart.CanCollide = false end) end end end end)
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