-- you can also enable collision, change expand part (head to torso), change transparency and size as well
_G.HeadSize = 15 _G.Disabled = true game:GetService('RunService').RenderStepped:connect(function() if _G.Disabled then for i,v in next, game:GetService('Players'):GetPlayers() do if v.Name ~= game:GetService('Players').LocalPlayer.Name then pcall(function() v.Character.Head.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize) v.Character.Head.Transparency = 1 v.Character.Head.BrickColor = BrickColor.new("Red") v.Character.Head.Material = "Neon" v.Character.Head.CanCollide = false v.Character.Head.Massless = true end) end end end end)
-- смена _G.HeadSize = ?? меняет размер головы, корректируйте цифру для своего удобства ( оптимально: 10 )
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