local kavoUi = loadstring(game:HttpGet("https://pastebin.com/raw/vff1bQ9F"))()
local window = kavoUi.CreateLib("Muderer Vs Sheriff","Ocean")
---Tabs
local Tab1 = window:NewTab("Main")
local Tab1Section = Tab1:NewSection("Main")
local Tab2 = window:NewTab("Credits")
local Tab2Section = Tab2:NewSection("Made By JN HH Gaming")
local Tab2Section = Tab2:NewSection("Subscribe To JN HH Gaming On Youtube")
---Buttons
Tab1Section:NewButton("Hitbox","Increase Range",function()
_G.HeadSize = 15
_G.Disabled = true
game:GetService('RunService').RenderStepped:connect(function()
if _G.Disabled then
for i,v in next, game:GetService('Players'):GetPlayers() do
if v.Name ~= game:GetService('Players').LocalPlayer.Name then
pcall(function()
v.Character.HumanoidRootPart.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
v.Character.HumanoidRootPart.Transparency = 0.7
v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really black")
v.Character.HumanoidRootPart.Material = "Neon"
v.Character.HumanoidRootPart.CanCollide = false
end)
end
end
end
end)
end)
Tab1Section:NewToggle("Infinite Jumps"," Infinite Jumps",function()
local InfiniteJumpEnabled = true
game:GetService("UserInputService").JumpRequest:connect(function()
if InfiniteJumpEnabled then
game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
end
end)
end)
Tab1Section:NewButton("Speed","Increase speed",function()
function isNumber(str)
if tonumber(str) ~= nil or str == 'inf' then
return true
end
end
local tspeed = 1
local hb = game:GetService("RunService").Heartbeat
local tpwalking = true
local player = game:GetService("Players")
local lplr = player.LocalPlayer
local chr = lplr.Character
local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
while tpwalking and hb:Wait() and chr and hum and hum.Parent do
if hum.MoveDirection.Magnitude > 0 then
if tspeed and isNumber(tspeed) then
chr:TranslateBy(hum.MoveDirection * tonumber(tspeed))
else
chr:TranslateBy(hum.MoveDirection)
end
end
end
end)
Tab1Section:NewButton("Esp","Esp",function()
local Settings = {
['Material'] = Enum.Material.Neon, -- Material
['Color'] = Color3.fromRGB(0,255,255), -- Color
['Transparency'] = 0.7 -- 0 to 1 Transparency
}
local ScreenGui = Instance.new('ScreenGui', game.CoreGui) -- Create screengui
ScreenGui.IgnoreGuiInset = true
local ViewportFrame = Instance.new('ViewportFrame', ScreenGui) -- Create viewport and define properties
ViewportFrame.CurrentCamera = workspace.CurrentCamera
ViewportFrame.Size = UDim2.new(1,0,1,0)
ViewportFrame.BackgroundTransparency = 1
ViewportFrame.ImageTransparency = Settings.Transparency
local Chasms = {} -- Array for storing parts
function generateChasm(player) -- functions that generates chasms for the player specififed
local Character = workspace:FindFirstChild(player.Name)
if Character then
for _,Part in pairs(Character:GetChildren()) do
if Part:IsA('Part') or Part:IsA('MeshPart') then
local Chasm = Part:Clone()
for _,Child in pairs(Chasm:GetChildren()) do
if Child:IsA('Decal') then
Child:Destroy()
end
end
Chasm.Parent = ViewportFrame
Chasm.Material = Settings.Material
Chasm.Color = Settings.Color
Chasm.Anchored = true
table.insert(Chasms, Chasm)
end
end
end
end
function clearChasms() -- remove all chasms
for _,Chasm in pairs(Chasms) do
Chasm:Destroy()
end
Chasms = {}
end
while game:GetService('RunService').RenderStepped:Wait() do -- loop this process
clearChasms()
for _,Player in pairs(game:GetService('Players'):GetPlayers()) do
if Player ~= game:GetService('Players').LocalPlayer then
generateChasm(Player)
end
end
end
end)